01. Introduction:
Please take the time to read through the Global rules before playing on this ladder. The Global rules not only apply to COD4 - Hardcore - Team Deathmatch but all Ladders within FPSWars. Take the benefit of knowing the Global rules as this will avoid conflicts with other clans and will increase your chances of winning matches.
Last Updated August 24, 8:46 AM
02. Requirements:
Patches/Updates:
Any official updates required for Matches will automatically be approved for FPSWars. Updated to ANY mod must be released by FPSWars in order to be official for FPSWars Matches.
Official updates are as follows:
Punkbuster Updates released by Evenbalance
Game Updates released by Infinity Ward
Mod Files released by FPSWars and
Config files released by FPSWars.
There may be cases where Players are updated and Servers are not and vise-versa. FPSWars will provide a window of 5 days Maximum for ALL Players and Servers to be updated. During this time it is acceptable and highly encouraged that Matches may be re-scheduled based ONLY on player(s) or server(s) not having current updates.
Server Side:
All Servers that are to be used for FPSWars Official Ladder Matches are to be set up according to the following:
<>Current CoD Version (currently v1.70)
<>Current FPSWars PAM Ruleset (currently v1.3)
<>Current PAM Mod (currently v4.02)
<>Current Punkbuster config files
<>No Gun Sway Mod
<>Any additional server mods that have been authorizezd by FPSWars
<>Streaming to Punksbusted and
<>Located within North America.
These requirements are not optional and any server that does not fulfill these requirements will not be used for official FPSWars Matches.
All server setup files needed for Match-play are located in the Downloads section.
Last Updated August 24, 8:45 AM
03. Challenges:
1. You can challenge teams up to 2 ranks above your team but never below.
2. A team has 72 hours to respond to your challenge. Failure to respond will result in an automatic forfeit loss.
3. When a team responds to your challenge they must select 3 separate dates and times and 2 maps and include their Server IP/port in the Challenge notes. Use another source of communication (email-xfire-msn-etc.) to give the Password.
4. You must then finalize the challenge within 72 hours of the challenged team accepting.
5. You will then need to select 1 of the maps and 1 of the times to have the match.
6. If a team does not show up 10 minutes after the match is to start it is considered a forfeit to the non-showing team.
7. Make sure to save a record of having the match as you will be contacted via email by a Ladder Supervisor or an FPSWars admin if you are acccused of forfeiting. If you cannot prove you played the accusing team then they will be awarded the match and you will be given a forfeit to your record.
Last Updated August 24, 8:45 AM
04. Format:
Format:
Game: Call of Duty 4: Modern Warfare
Game Version: 1.7
GameType: Team Deathmatch (War)
Mod(s): PAM 4.02
PAM Mode: pam1
PAM Mode Command:
Game Setup:
Number of Maps: 1
Number Of Rounds Per Map: 2
Number Of Rounds Per Side: 1
TimeLimit Per Round: 10 Min.
Perk 1:
C4 x 2: Off
Special Grenades x 3: Off
RPG-7 x 2: Off
Claymore X 2: Off
Frag x 3: Off
Bandolier: On
Bomb Squad: Off
Perk 2:
Stopping Power: On
Juggernaut: On
Sleight of Hand: On
Double Tap: On
UAV Jammer: On
Sonic Boom: On
Perk 3:
Extreme Conditioning: On
Steady Aim: On
Last Stand: Off
Martyrdom: Off
Deep Impact: Off
Iron Lungs: On
Dead Silence: On
Eavesdrop: Off
Attachments:
Silencer: On
Red Dot: On
HandGrip: On
ACOG: On
203: Off
HardPoints:
UAV: On
Air Strike: Off
Helicopter: Off
Weapons:
Skorpion: Off
Weapon Damage Modifiers: P90 = 90%
Misc Settings:
Spawn Protection: Off
HardCore: On
Gun HitBlips: Off
Grenade HitBlips: Off
Weather: Off
Mounted MG Nests: Off
Class Limits:
Assault: Unlimited
Spec Op: Unlimited
Demolition: Unlimited
Heavy Gunner: Unlimited
Sniper: Unlimited
Last Updated August 26, 1:34 PM
05. Team Size:
The 4 vs. 4 Ladders will have a minimum of 4 roster players per team. You are allowed to play with more if both Team Captains agree. If for some reason a team is missing a player at the time of the scheduled Match then the match can be played with less than 4 players from each participating team if BOTH of the Team Captains agree. If the Team Captains do not agree to make the teams even then the team with the fewest players may choose to play with less than 4 players or forfeit.
NOTE: ALL Matches can be rescheduled to avoid a forfeit if both Team Captains agree.
Last Updated August 26, 1:51 PM
06. Score to Win:
Each match is played out over two (2) 10:00 minute halves over one (1) map. The winning team is determined as the team with the highest combined score from both halves of the map played.
Overtime:
If the combined score for both teams ends up in a tie then an overtime round will be played. Overtime is played as a single round. The overall match winner is determined as the team with the highest combined score including the Overtime round. In Overtime the Challenged Team has the choice of side and NO substitutions will be allowed.
Last Updated August 24, 9:05 AM
07. Miscellaneous Rules:
If ALL players on your team do not record a demo then your team is subject to a forfeit if a problem occurs in the match and an FPSWars Ladder supervisor/admin requests demos to be submitted for review. Demos should be kept for 2 weeks per individual. If they are not requested within 2 weeks then they may be deleted.
It is the responsibility of the Team Captain to make sure ALL of their players know how to record a demo.
Recording a demo:
Open console and type /record demoname
The demoname will be the word match and a 6-digit date format such as 033109 Month/Date/Year. The 6-digit date will be the date of the Match.
Example: /record match033109
Once the Match is over open your console (~ key) and type /stoprecord.