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   4v4 COD5 Hardcore SnD Rules [All Ladders]
» 00. Supervisor(s):
» 01. Introduction:
» 02. Requirements:
» 03. Challenges:
» 04. Format:
» 05. Team Size:
» 06. Score to Win:
» 07. Miscellaneous Rules:
 
   00. Supervisor(s):

Last Updated August 26, 8:29 AM


   01. Introduction:
Please take the time to read through the Global rules before playing on this ladder. The Global rules not only apply to COD5 - Hardcore - Search & Destroy but all Ladders within FPSWars. Take the benefit of knowing the Global rules as this will avoid conflicts with other clans and will increase your chances of winning matches.

Last Updated August 26, 8:32 AM


   02. Requirements:
Patches/Updates:
Any official updates required for Matches will automatically be approved for FPSWars. Updated to ANY mod must be released by FPSWars in order to be official for FPSWars Matches.

Official updates are as follows:
Punkbuster Updates released by Evenbalance
Game Updates released by Infinity Ward
Mod Files released by FPSWars and
Config files released by FPSWars.

There may be cases where Players are updated and Servers are not and vise-versa. FPSWars will provide a window of 5 days Maximum for ALL Players and Servers to be updated. During this time it is acceptable and highly encouraged that Matches may be re-scheduled based ONLY on player(s) or server(s) not having current updates.

Server Side:
All Servers that are to be used for FPSWars Official Ladder Matches are to be set up according to the following:

<>Current CoD Version (currently v1.6)
<>Current FPSWars OpenWarfare Ruleset (currently v1.0)
<>Current OpenWarfare Mod (currently v1.6.2)
<>Current FPSWars server configs (currently v1.0)
<>Any additional server mods that have been authorizezd by FPSWars
<>Streaming to Punksbusted and
<>Located within North America.

These requirements are not optional and any server that does not fulfill these requirements will not be used for official FPSWars Matches.

All server setup files needed for Match-play are located in the Downloads section.

Last Updated May 28, 7:38 AM


   03. Challenges:
1. You can challenge teams up to 2 ranks above your team but never below.

2. A team has 72 hours to respond to your challenge. Failure to respond will result in an automatic forfeit loss.

3. When a team responds to your challenge they must select 3 separate dates and times and 2 maps and include their Server IP/port in the Challenge notes. Use another source of communication (email-xfire-msn-etc.) to give the Password.

4. You must then finalize the challenge within 72 hours of the challenged team accepting.

5. You will then need to select 1 of the maps and 1 of the times to have the match.

6. If a team does not show up 10 minutes after the match is to start it is considered a forfeit to the non-showing team.

7. Make sure to save a record of having the match as you will be contacted via email by a Ladder Supervisor or an FPSWars admin if you are acccused of forfeiting. If you cannot prove you played the accusing team then they will be awarded the match and you will be given a forfeit to your record.

Last Updated August 26, 8:30 AM


   04. Format:
Format:
Game: Call of Duty 5: WaW
Game Version: 1.6
GameType: Search and Destroy (SD)
Mod(s): OpenWarfare 1.6.2
OW Command:

Game Setup:
Number of Maps: 1
Number Of Rounds Per Map: 20
Number Of Rounds Per Side: 10
TimeLimit Per Round: 2:30
Multi-bomb: On
Plant Time: 5 sec
Defuse Time: 7 sec
Bomb Timer: 60 sec
Strat Time: 10 sec
Bomb Site Indicator: On
Bomb Timer Graphic: On
Briefcase Graphic: Off

Perk 1:
Special Grenades x 3: Off
Satchels x 2: Off
M9A1 Bazooka x 2: Off
Bomb Squad: Off
Bouncing Betty x 2: Off
Bandolier: On
Primary Grenades x 2: Off
M2 Flamethrower: Off

Perk 2:
Stopping Power: On
Fireworks: Off
Flak Jacket: Off
Gas Mask: Off
Juggernaut: Off
Camouflage: On
Sleight of Hand: On
Shades: Off
Double Tap: On

Perk 3:
Deep Impact: Off
Extreme Conditioning: Off
Steady Aim: On
Toss Back: Off
Second Chance: Off
Martyrdom: Off
Fireproof: Off
Dead Silence: Off
Iron Lungs: On
Reconnaissance: Off

Perk 4:
All Off

Attachments:
Aperture Sight: On
Bayonet: On
HandGrip: On
Flash Hider: On
Increased munitions: Off
Suppressor: On
Bipod: On
Grenade Launcher: Off

Primary Nades:
Frag: On
Sticky: On
Molotov: On

Special Nades:
Smoke: On
Tabun: Off
Signal Flare: Off

HardPoints:
Radar: On
Artillery: Off
Dogs: Off

Miscellaneous:
Hitblips: On (not through walls)

Class Limits:
Grenadier: Unlimited
Rifleman: Unlimited
Light Gunner: Unlimited
Heavy Gunner: Unlimited
Close Assault: Unlimited
Sniper: Unlimited

Last Updated October 07, 9:55 AM


   05. Team Size:
The 4 vs. 4 Ladders will have a minimum of 4 roster players per team. You are allowed to play with more if both Team Captains agree. If for some reason a team is missing a player at the time of the scheduled Match then the match can be played with less than 4 players from each participating team if BOTH of the Team Captains agree. If the Team Captains do not agree to make the teams even then the team with the fewest players may choose to play with less than 4 players or forfeit.
NOTE: ALL Matches can be rescheduled to avoid a forfeit if both Team Captains agree.

Last Updated August 26, 1:52 PM


   06. Score to Win:
The Match will be played over 20 rounds. The first team to win 11 rounds wins the Match. Teams will switch after 10 rounds no matter who won them.

Overtime:
In the event that the match ends up in a 10-10 tie then an extra round of overtime will be played. The overtime round is setup the same as any of the other rounds. The Challenged Team has side choice and the overtime round must be played on the server where the 20th round was played. NO substitutions will be allowed in Overtime.

Last Updated August 26, 8:31 AM


   07. Miscellaneous Rules:
If ALL players on your team do not record a demo then your team is subject to a forfeit if a problem occurs in the match and an FPSWars Ladder supervisor/admin requests demos to be submitted for review. Demos should be kept for 2 weeks per individual. If they are not requested within 2 weeks then they may be deleted.

It is the responsibility of the Team Captain to make sure ALL of their players know how to record a demo.

Recording a demo:
Open console and type /record demoname

The demoname will be the word match and a 6-digit date format such as 033109 Month/Date/Year. The 6-digit date will be the date of the Match.

Example: /record match033109

Once the Match is over open your console (~ key) and type /stoprecord.

Last Updated August 26, 8:31 AM



 
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